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AI Insights · Timothy · October 2022

Top 5 Battlefield Commander Games Performance on Unified Platform in Europe, Q3 2022

Discover the performance trends of the top 5 Battlefield Commander Games in Europe during Q3 2022, including weekly downloads, revenue, and active users.

Top 5 Battlefield Commander Games Performance on Unified Platform in Europe, Q3 2022

In the third quarter of 2022, the top Battlefield Commander Games on a unified platform in Europe showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.

Clash Royale from Supercell experienced significant fluctuations in weekly revenue, peaking at approximately $1.5M in early July and $1.4M in early August. Weekly downloads remained relatively stable, fluctuating between 140K and 223K. The game saw a decline in weekly active users from 29.3M at the end of June to around 22.8M in mid-September, before rebounding to 23.4M by the end of the quarter.

Art of War: Legions by Fastone Games saw steady weekly revenue, with a peak of around $172K in mid-September. Weekly downloads ranged from 15K to 46K, with a noticeable spike in late August. Its weekly active users showed an increase from 232K at the end of June to a peak of 303K in late August, before settling at around 196K by the end of September.

Valor Legends: Remove Screw from Century Games Pte. Ltd. had a relatively stable revenue trend, peaking at approximately $91K in late June and showing a gradual decline towards the end of the quarter. Weekly downloads saw a significant decrease from about 16K at the beginning of the quarter to around 3.5K in mid-September before recovering to nearly 15K by the end of the quarter. Weekly active users declined from 87K at the end of June to around 58K in mid-September, with a slight rebound to 74K at the end of September.

Warhammer 40,000: Tacticus ™ by Snowprint Studios AB, released mid-August, showed a rapid increase in weekly revenue, starting from $8K in early August and peaking at about $125K in late August. Weekly downloads spiked to approximately 77K in mid-August and gradually declined to around 18K by the end of September. Weekly active users saw a similar trend, peaking at 66K in late August and decreasing to around 51K by the end of September.

TFT: Teamfight Tactics from Riot Games had consistent weekly revenue, with a peak of around $64K in mid-September. Weekly downloads ranged from 21K to 31K, showing stability throughout the quarter. The game’s weekly active users started at 607K in late June, peaking at 641K in early July, and gradually declined to around 497K by the end of September.

These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022